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Brent LaDue Game Artist | 518.495.3143
ladueb@gmail.com
Objective
To obtain a job in the game industry where I can be a part
of a focused and energetic team of individuals while further
expanding my artistic skills and creativity
Education
Bachelor of Fine Arts, Game Art & Design
The Illinois Institute of Art – Schaumburg
Graduated with Honors, December 2007
Technical Skills
Autodesk 3D Studio Max - Adobe Photoshop - Pixologic Zbrush 3
UnrealEd -
Adobe Premiere - Sony Acid Pro
Adobe AfterEffects - Adobe Flash
Traditional Skills
Drawing Photography Typing
Affiliations
International Game Developers Association
Work Experience
Vicarious Visions
July 2009 - Present
Artist
- Concepted and 3D modeled music venues, guitars, and other props
- Contributed to UI and HUD design and assets
- Worked primarily on the Guitar Hero franchise
Red Eye Studio/High Voltage Software
February 2008 - June 2008
Contract Environment Artist
- 3D modeled modular environments for The Virtual Forbidden City
- Modeled and textured props to populate the environments
- Utilized problem solving skills when difficulties arose
GarageGames
April 2007 - July 2007
Art Intern
- 3D modeled and textured objects for various uses
- Drew concept art for new unannounced upcoming title
AfterShock Mod
October 2007 - December 2007
Project Lead - Unreal 2004 Modification
-Developed Time Management spreadsheets to keep the project on track
- Utilized Unreal Editor to build the world, import the characters,
weapons, and props to function in the game
- Modeled, textured, and animated all the weapons (from concept to full model),
as well as some props, event and AI scripting
GameStop
May 2005 - October 2007
Sales Associate
- Provided excellent customer service while aiding with product selection
- Maintained effective and safe work environment
- Performed customer sales transactions
© 2009 Brent LaDue - 518.495.3143 - ladueb[at]gmail.com